Monday, 20 April 2015

Easter 'Holidays'

I was ready for some me time after working hard this year, but deep down I knew I wouldn't be getting much rest. I had a character project to re do and OTM still to work on and once again I have let the work mount up on myself.

Although it being the holidays I had to at least do some personal work for a change.


Character idea, inspired by Chilean Folk Music 



I have been implementing 3D more into my workflow, and a friend recommended Mud box to me, as I haven't delved far beyond the navigating window of Z Brush. I got the free student version and played around for a while with the pre set head models and had fun creating and posing these rough character concepts.

I exported the models straight into 3DS MAX and took some renders in there (just with the standard lighting, as I can do the lighting in Photoshop later). Working on a pixel locked layer with soft light layers over the top was a really fun way to quickly create these weird characters, with a minimal knowledge of the Mud box package.

Here are some 3D paint over sketches done with my new Mud box-Photoshop workflow.



I am definitely going to work with mudbox more in the future as it was completely different to my current workflow and produced some rather fun results.

Another big event that happened over Easter was getting some Freelance work, actually my first paid art job ever! I worked about a week and a half on some concepts for a mobile puzzle game. I had to provide an art test and do regular Skype calls with a couple of people for feedback on the art I provided.

I am proud of myself for working so hard and getting the job. It may be a humble beginning, but I can kind of call myself a 'concept artist' now, seeing as that's what they hired me as. From the experience I know it is what I want to do for a living. I felt so comfortable working from home 7-8 hours a day, getting paid for it felt like an added bonus.


Cash money $$$
I've still got a lot to learn though. 




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