First week back in Leicester and I am now settled down in my
cold and dirty house. The boiler should have been replaced over summer but
Sulets apparently ‘just forgot’. Our first project is just a week long group
project to concept and produce a small room with a certain amount of assets in
it in engine, a roast pig, table, chair, tankard, shield and barrel.
I had 30 minutes to concept one of the assets, I did the
pig. (also the tablets aren’t working on the school computers so we had to use
a mouse.) I wanted to make it stylised but realistic in terms of texture.
Learning how to use PBR is tricky, completely baffled me at
first but I think after some extensive research I will be able to use it. (sort
of) I had only really just gotten used
to texturing using the old way, but I suppose the games industry develops
faster than I thought.
I tried it out on this barrel but as you can see, I struggled
to achieve a realistic look on the metal and it became a reflective chrome
texture. I think PBR’s potential is far greater than the old diffuse/ specular
approach but I really am going to have to practice to get myself used to it.
Some recent studies from life, got a model skull before summer from a friend so you will probably see that in a few of my studies.
No comments:
Post a Comment