We were set the sentry gun brief this week, I'm definitely excited to start
as I have been wanting to do a more concept heavy brief for a while now. With
my personal work I don't usually draw many hard surface things, so a turret is
somewhat out of my comfort zone, however, I think I can learn a lot from
tackling something im not used to doing.
sooooooooooo coooooooooooool
I have been looking at producing a more stylized design for the turret,
looking a lot at team fortress 2's art direction and concept art. I think that
it is a prime example of how concept art can be used to make a truly unique
game.
Strong shapes are what
we were told to focus on when thinking about the silhouette for our turret. The
sketches below are some of my ideas so far. Im thinking possibly a designer
turret for a stylish home defence mechanism, or a discreet sentry gun that can
double up as a coffee table.
fun so far, gotta do more though
I have also started some whiteboxing of my turret to help me get a good
idea of how the final thing will look, I will post that in next week's blog
when it is finished though. Keeping it blocky at the moment. I can't say im
looking forward to putting the turret in engine as I have still had hardly any
experience using it so I really dont know how im going to make something move,
let alone look any good, but I will probably just cry and do it in the last 10
minutes before the hand in.
I have had some time to play a weird game on my friend's dreamcast called
'Pen Pen'. It is kind of like mario kart on acid but still a lot of fun, here
is a picture of some of the characters.
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