With the asset swap project out of the way we were assigned
a new project on Monday, with the bone chilling task of: ‘Choose a still from a
movie and recreate this as accurately as possible within your group.’
Apart from last week, this is the first time I have worked
in a group for a project like this, and I have only just learnt the basics of
PBR so I can’t say I’m looking forward to the next few weeks.
We were looking at Balin’s tomb from Lord of the Rings for
our room, it is made out of fairly simple geometric shapes and has lots of fun
assets in it, like damaged walls, lots of debris, weapons ect
Lord of the Rings is also one of my childhood favourites, so
the prospect of working on recreating this iconic scene for the next few weeks
was very exciting.
We had a review however, and we were told it was too
typical, which is rather true. Finding a smaller room with more interesting
lighting became our next objective, and we decided to go with the submarine room
from Xmen.
I know I am going to be so sick of looking at this room...
I think the lighting will look really good in Unreal 4, but
we may struggle with some of the more complicated shapes. I wasn’t completely
happy with the choice to be honest.
Xmen (Or most modern super hero movies come to think of it)
isn’t a film that stands out for it’s amazing art direction but I didn’t say
anything as we really had to get started with the work. Not really too sure how I feel about having to mindlessly copy a scene piece by piece, no idea what the learning objective is but hey, I suppose its just practice with PBR.
Scared and cold is how I feel at the moment, especially
because our boiler keeps breaking.
By Friday, we had assigned ourselves roles and were working
on modelling our assets, we did a white box of the room to establish the scale
of the area were working in.
Pretty ugly at the moment...
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